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Trading, not gambling

Things in Eggox are made by players, owned by players and traded between players. Betting them never is.

Tavi: Swap all you like. Never bet.

Voxels

Voxels are Eggox's money. You buy them with real money, and everywhere you spend them the game shows what they cost: 1 Voxel is 7.1¢ to 10.0¢, depending on the pack.

Voxels pay for the world's own things (land, waygates, buckets, the Market's pieces) and for publishing your designs. Between players they buy things at a stall. To pay in a trade, buy Voxel coins in the Market first: only things go on a trade table, never your wallet.

Voxels never turn back into real money, and you can't earn them by waiting around: every Voxel in the game was bought by somebody.

PackPrice (USD)Per Voxel
20 Voxels$1.9910.0¢
55 Voxels$4.999.1¢
120 Voxels$9.998.3¢
260 Voxels$19.997.7¢
700 Voxels$49.997.1¢

How a thing comes to be

Draw it, free

A blueprint is a blank design. Drawing, saving and every draft cost nothing, as many as you like.

Publish it

Publishing freezes a version so it can go out into the world. It costs Voxels, by how much there is to it: 1 Voxel for something small, more for a big build or a character with many poses, never more than 100. The price is on the button before you press it.

Mint it, free and once

Minting makes the editions: you pick how many exist. It's free, and it happens once per design, so that number is all there will ever be. A design with ten editions stays a rare one.

Keep making it better

Publish new versions any time. The editions already out show the latest one, and the blueprint stays yours.

Trading is allowed

Stand near someone, open their card and ask to trade. You both put things from your bags on the table and both see everything. Both press Accept, the table locks, you both look once more and Confirm, and it all swaps at once. Change anything and both accepts clear.

Stalls are the other way: a player sets out editions at a fixed price, and anyone can walk up and buy. Every trade and sale is written down.

Trading opens once you've done the age check.

What goes on the table

  • Editions

    Things from anyone's bag: hats, chairs, houses, characters.

  • Voxel coins

    Voxels you can hold: buy a coin in the Market's Voxels shelf and it's a thing in your bag, worth what it says. It trades like any other thing, and cashes back into your wallet.

  • Whole designs

    A blueprint itself, with every version and the right to mint. The trade window marks it, so nobody swaps a design thinking it's one edition.

Land

Your spaces are free: every account starts with a home space and can make more. A plot in the shared world is bought: a land claim flag costs 25 Voxels in the Market, and planting it makes the 11 by 11 square around it yours. Nobody gets a free plot, and plots stay with whoever claimed them: they don't go in trades.

Gambling is not allowed

  • Sold by chance

    Nothing Eggox sells is random. No loot boxes, no mystery editions, no paid spins. You always see what you get before you pay.

  • Betting

    Staking things, Voxels or plots on a game, a fight, a dice roll, a coin flip or anything else left to chance is gambling, and it's against the rules, in Eggox and on any outside site.

  • Dice and random things

    Nothing in the world rolls or picks at random. Things only do what their maker set, every time, so there's nothing to bet on.

  • Games that pay out by luck

    A game made in Eggox can't hand out things or Voxels by a draw. Rewards come from a stall at a fixed price, or free.

  • Selling for real money

    Voxels, things, plots and accounts are never sold for real money between players, here or anywhere else.

If someone gambles anyway

Accounts that gamble, or run gambling for others, are banned, and what changed hands can be taken back. Saw it happen? Report it, and we'll look at the trade log.

Someone offering real money, or a site that wants your Eggox things for a bet, is trying to trick you. Don't fall for it.

Cashing out

There's no way to turn Voxels or things into real money, and selling items will stay that way: things are for collecting, wearing and trading.

Later we want to pay the people who make experiences, from what players spend in their games. When that comes, it's for creators of games, not for trading items.

The Eggox Way

Questions and answers

Pip: Can I sell my hat for real money?

Tavi: Nope. Trade it for something you like more.